Andy Field

First and Second Wilderness

November 11, 2009 · Leave a Comment

[I've been asked to give a talk at Blast Theory today about my residency down here and the piece I've been making First and Second Wilderness]

Welcome to Blast Theory.

I’m sure many, if not all of you have been here before, but I thought that perhaps the best thing to do would be to entirely disregard that and take you on a tour anyway. A place is not made up of geography it is the experience of it. As such I know a different building to even the people that work here. The people that leave at six, or sometimes at eight, sometimes later.

I am a late night worker. I work best under artificial light. In a quiet room. It’s not that I am at my most creative or productive in these circumstances. Just my least distracted. So this is a tour of time as well as of space. And it starts at about five o clock on Monday evening.

038
Here are Blast Theory. They are working.

Sometimes proximity alone is an incredibly productive environment. I walk through the space and I hear snippets of conversation. Ways of thinking. Fragments of a process. Things I don’t do. Like posting yellow notes on white paper. The son of a computer programmer with a fiery zeal for anything with an LCD screen – I am a slave to the laptop. My notes are cascades of digital bullet points, hyperlinks and quotations.

I’ve been thinking a lot recently about Robert Morris and his attempts at collapsing process and product into each other. Performance being not a discrete finished event but an expression of a way of being in the world. The artist is not a maker of things but a host of experiences. Encouraging you to re-imagine the way you exist in the world.
In that sense the experience of being at Blast Theory has been one of enjoying a quiet performance. Being hosted here I am encounter people going about the daily business of making things in a different space, to a different rhythm, with different strategies. The building is a stage on which I can discretely watch all this going on, and then come six or seven o clock, it is left for me. I wander. I stare at the photos on the wall. I mimic. I try things out. And slowly I challenge my own way of working. I test it. I change it.

039

This is Blast Theory’s store cupboard.

It as much as anything has helped to shape the piece I’ve been working on here.

I guess I like to think of the things I make revelling in a kind of wilful technological crudeness, seeking to unpick the daunting impenetrability of the digital. That feeling that all this technology seems to exist in some other world, dislocated from the materiality of people and things. Hidden. There are no moving parts. I like technology that shows its workings. Technology that is very obviously bound up in the mess of the real. I like technology that people are familiar with, that they acknowledge as part of their world. Televisions. MP3 players. Phones. Email.

My expertise in using various technologies is patched together from things I’ve learnt as I’ve needed to do them. From panicked conversations with my Dad, from watching what other people have done, trying to learn the right names. In 2008 I had to become defacto technical director of the venue I co-direct in Edinburgh because the person who was doing it got an actual job. It was an invaluable education.

Without wanting to sound like I’m parading this ignorance around like an ugly dog on a string, I am quite happy with how this works. It maintains a balance – a giddy excitement at discovering and exploring new technological possibilities reigned in by the limits of my understanding. It is always about playing with the technology I’ve managed to figure out to make it do the things I want it to do. Learning how to make it speak for me. I like exploring the limits of what the things I know how to do allow me to achieve.

At Blast Theory I’ve learnt new things. And I’ve had the space and opportunity to play around with new things. With simple things like cables and adaptors. With little cameras. With connecting things up in new patterns – poking curiously at what’s possible. When I put on a sharing of this piece at BAC last week I spent the afternoon playing around with televisions, AV cables, Laptops, projectors, amps, sampler keyboards, HD video cameras and more besides. It felt exciting, sitting in the lobby surrounded by cables and monitors – piecing together this wilfully anachronistic mechanism. This great image-making machine that still at its core housed five or six people playing around in sand, creating beautiful, horrific things.

Discovering how to use this technology is learning a new vocabulary. A new way of speaking. Being here has definitely expanded the things I can say, though they are still hopefully said with a coarseness I definitely find appealing.

002

This is the empty office. This is quarter past eight.

In London I live in a space with eight other people. I had nestled myself into a corner of the city where I could be sure there’d always be someone around.

I arrived at Blast Theory almost immediately following the Edinburgh Festival, where the venue that we were running had been crawling with people every night until three in the morning. Where at least two people are constantly trying to ask you something that was probably quite important. Where the streets outside are a sea of faces. Where even on the top of a very big hill a man with a plastic bag full of props wants to do a show for you.
I will admit it was somewhat of a change.

I spent the first week or so reeling around with a kind of social tinnitus – my whole body ringing with the echo of this deafening over-stimulation. Now absent.

I decided I could probably never live on my own. Then I decided that maybe it was the healthiest thing imaginable.

In the end it has undoubtedly been a brilliantly productive opportunity. A space of focus and calm. A place where without the unrelenting noise you can hear the quieter things. This show exists because of a series of little things that I would have normally missed.

A computer gaming magazine idly picked off a coffee table in the lobby. The soldiers in desert fatigues staring out from the front page of the Sun every day in tescos as I went to get my lunch.

A tiny plastic figure sat on the side in my bedroom. The first thing I saw when I came in out of the rain when I arrived.

And I think (I hope) this quality is reflected in the piece itself. It longs for a loudness, for spectacle, for the big screens of Piccadilly Circus and the for the bright lights of Hollywood, for the feeling of being right there in the middle of it all as its happening, for but at its heart it is something intimate and delicate happening in a little room between a small group of people.

Face

So this is where I have got to. This is First and Second Wilderness.

This is only the second time I’ve tried this out. It’s still in its very earliest state.

It’s born out of a wondering about playing at war. About how it has changed. How it is still changing. It was born out of a magazine article about the game Call of Duty: Modern Warfare 2 – already, before Keith Vaz MP decided to rather crassly lambast it in the pages of the Daily Mail, hotly tipped to be the biggest selling video game of all time. It began with a piece by Michael Kirby from the 1960s a civil war game with giant chess pieces and harrowingly real anecdotes. It came out of a small soldier left on my desk, my eye constantly drawn to him as I sat typing and thinking.

In the past we have played as tabletop generals. We have enjoyed our simulated godliness, looking down on the massed ranks of soldiers below us. Our satisfyingly utopic view of the battlefield is akin to the dislocation that Michel De Certeau describes when we gaze down at the maze of the city from the top of its tallest tower. It is the illusion of control, of understanding – of being able to read everything all at once. To control everything. We do not see the faces of those below us, only their heads, their tiny blank painted faces show no fear or personality.
War was messy, chaotic, horrific. So war gaming was strategic, neat and gentlemanly.

However, despite its lingering popularity, the success of games like Call of Duty suggest that this ‘God/General’s eye-view’ has been superseded by a new form of war play. We now fight in the first person.

War is now cinematic. It is about shaking cameras, and shots through trees and enemies appearing oh the horizon. We are down there, on the ground, in real time. We fire the guns, we run, we see blood spatter, explosions, bodies flying around us. This is visceral. Real. But it’s a pornographic kind of reality – focussed only on the visual – on things looking real. But our hero dies many hundreds of times, has swathes of equipment, goes wherever he wants.

Video game technology, improvements in graphics, gameplay and AI (artificial intelligence) have allowed us to be the man on the ground. And yet at the same time similar computer-led technologies have increasingly eliminated the presence of that man on the ground from real warfare, for most of us on our side at least. Battles happen in digital. Drone aircraft, targeted missile strikes. Now the grainy images we see on our television screens are those very same table-top images, the dislocated birds-eye shots (often in the even more unreal greeny hues of night vision) of buildings evaporating in a burst of vivid, lime green flame.

And perhaps this is what war games have always done. They have acted as a pleasant fantasy of war. It tidies its grimmer edges with neat metallic figurines and polite chess-like strategic manoeuvres in times of monstrous chaos and brutality. And today in an ever more digitised world of war, it returns some sense of the visceral and the immediate and the competitive to the cruelly systematic processes of modern war. The ‘soldier on the ground’ is imbued with a fantastical autonomy, an objective and a chance of winning.

So now we’re going to get a chance to do it, which I hope you’ll all enjoy. So thank you very much for coming and thank you to Blast Theory for making it all possible.

 

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Three Ideas

November 2, 2009 · Leave a Comment

Idea 1:

A large wooden see-saw, with space for at least two people at either end. At each end the underside of the see-saw connects to a circuit in such a way that when resting on the floor a circuit breaker is triggered that shuts the power off. Whilst the power is on light fills the room and music plays. Otherwise, total darkness.

Flashes of people caught in suspension – an event only existing in an unsustainable balance.

Idea 2:

A very high drop into a space you cannot see but are assured is safe:

a) By friends
b) By the artist
c) By strangers

Idea 3:

The North Circular, in the first sunlight of a Sunday morning.

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Three Pieces

October 27, 2009 · Leave a Comment

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Adventure

October 27, 2009 · Leave a Comment

We’ve always loved adventures and adventurers. Through them we craft an image of valour, of heroism. The figure of the adventurer is an icon – a synechdoche for a whole nation, for a whole way of life. And in the remaking of adventures and heroes, we find a new way of imagining ourselves. We change what we believe in.

The 20th century begins with the great Arctic explorers. With Scott and Shackleton and Armundsen. The designated mourners for several centuries of world-seeking flag-planters. Not for them the China of Marco Polo or the Caribbean of Columbus. Just the emptiness of the pole – tracing patterns of footprints in the snow and ice. A herald of things to come.

Like those before them, these adventurers were leaders of men. Armies of almost-anonymous sailors and explorers. Teams. A hierarchy fashioned out of third officers and second officers and first officers all the way up to the King and God above him. This was what was needed to stand any chance of surviving through the ice-strewn Arctic seas. Duty, sacrifice, respect, leadership. Shackleton’s men returned from their three year ordeal in the Arctic to almost immediately take up active service in World War I, where most were awarded medals for gallantry.

But technology was changing. America was making a new kind of hero for its own century.

With Lindbergh’s achievement is the dawning of the era of the solo flight. The already-cinematic idea of a lone icon, the outsider, the isolationist, the individual. When Alan Shepherd became the first American in Space, launched into the atmosphere to float thousands of miles from any other person, he named his ship Freedom.

This became a new dream. One perfectly realised in the advent of the car. Your own personal Spirit of St Louis, your Freedom. Anyone with enough money could drive off into the sunset.

Between 1905 and 1908, more than 120 songs were written in which the automobile was the subject. The automotive themes of these songs reflected the general culture of the automotive industry: sexual adventure, liberation from social control, and masculine power. Books centered on motor boys who liberated themselves from the average, normal, middle class life, to travel and seek adventure in the exotic. Car ownership came to be associated with independence, freedom, and increased status.

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Three Preoccupations

October 21, 2009 · Leave a Comment

I suppose in making the things I’ve made I have followed the artists who I admire the most. Who I get the most excited by when I hear about their work. People like Tim Etchells, Janet Cardiff, Rotozaza, Gob Squad, Graeme Miller and Blast Theory.
Their work, like mine, doesn’t exist in one form, or even in one medium. It is stage shows, video work, games, installations, audio walks, writing, lectures, happenings, blogs, curated events.
But that is not to say that it is disparate. In fact – the complete opposite. It often shows a mind or a group of people grappling with things, constantly turning over problems or ideas, taking them apart and putting them back together over and over again.
This is kind of how I try and see the stuff I do.
There are things that fascinate me, that obsess me, that I end up coming back to over and over again – and everything I do is in some way a response to those questions, those preoccupations.
So I figured the best thing I could do would be to tell you a bit about these things, with some examples of how I’ve tried to explore them. And then in the second part we can more practically look at the processes I go through in trying to make something by looking together at the early work I’ve done for the project I’ve been working on at Blast Theory.
So let’s start with three things that probably dictate my work more than most – participation, reconstruction, and the imaginary.
Interactivity
A lot of the things I do are situated somewhere in the middle of an argument between form and content, or more specifically between participation and storytelling.
For a start I think that the way we do things is as important as what we do.
We live in a time when we are bombarded by more information than anyone in the history of the world. Television news has given way to 24 hour news which has given way to news on demand and the internet. With a phone (especially this phone) I am always submerged in this ocean of information. We feed off it. We sustain ourselves on ever larger amounts. We are unrepentant, incorrigible junkies.
Last summer I was at Glastonbury when Michael Jackson died. Despite being in a tent in a field slick with mud lost in a dizzy trance of French noise pop, I knew about it almost the moment it happened. A wave of phones beeping across the entire site. News erupting all around us. The very next day I was standing at a bar when I noticed that the barman already had a t-shirt on that simply said ‘The Jackson Four’.
In a world like this the role of theatre and the arts in general is not (if it ever was) to educate us, or to cut out pieces of the world for inspection in some imagined other space – the closed off world of the gallery or the theatre. Phones go off anywhere.
For me, it should be about process. Not about what we’re looking at or reading. But how we choose to read the constant barrage of signs and information that make up our awareness of the world. How we choose to situate ourselves in that world.
I’m interested in how we do things.
I like to make situations in which people have to decide collectively how they are going to do things. Spaces in which they’re engagement with the world around them is tested, explored, played with. Opportunities for the audience (whether its one person or a room full of people) to become participants, co-creators. Where their reading of what is going on is foregrounded and can be shared and compared with the other people taking part.
And so the question I find myself running up against more than any other is how you give this space to the participants to make the work, whilst still providing a frame or a context or a story that is meaningful and interesting. That offers enough to respond to.
This mainly seems to involve a lot of dismantling of the predominant ways we tell stories and putting them back together again. Making stories that do not build through a linear what happens next but in other ways.
A quick example:
I created a game called Checkpoint for Hide&Seek in which audience members had to smuggle a whole living room from one side a busy public building to another, past a team of border guards.
Each of those items was itself a story – a little fragment of the imagined life that this living room might have contained.  As it was smuggled each of these miniature stories took on a new life, some of great individual bravery, some of beautiful acts of collective participation, some of near misses, some of comic failures, some of quiet victories. Collectively the fragments of this living room put back together again at the other side made up an archive of the stories that had just played out over the last hour, a text of all the successes and failures, the highs and the lows.
And through the aesthetic of this piece, the context built for it – all authoritarian border guards, checkpoint Charlie allusions and Eastern Bloc kitsch – this story being collectively built by the participants took on a larger resonance. They negotiated their relationship to each other and the situation they were placed it, they trusted strangers, made acts of courage or sacrifice.
Reconstruction
I started off as a history student. History as a thing, has always fascinated me.
There’s something tantalising and sad about it. How close but unreachable it is.
One of my favourite films is Jurassic Park. Not only because it is almost the perfect Hollywood film but because it’s the ultimate historian’s fantasy. History succeeds in becoming a science. And as a science it can continue to progress, to perfect itself, to the point where history is realisable. Where in a laboratory we can put the past back together again and then see it living and breathing in front of us. Except of course as the film shows us it doesn’t work.  We have been blind to our presence, we ignore that we’ve created a world in which we don’t belong – and yet, as always, there is no other place for us to go. And so Samuel L. Jackson and a series of other minor characters end up being eaten.
Unless we want to avoid such circumstances we can’t forget that we will end up in the middle of whatever we try and make.
Because the past is always more than a series of material events and physical places and flesh and bones people that can be put back together again and observed, explored, studied and prodded.
Instead, I like to think of the past like a place.
A place does not exist as a physical thing. It is not a landscape. Sheffield is not the streets and buildings, or even the people that make up Sheffield. Or at least, it is not only those things.
It is also the relationships between people, the shared histories, the stories, the myths, the gossip, the longings, the memories, the false memories, people’s movements, their interactions.
A place is not something to be looked at, it is something to be lived in.
And so similarly we cannot hope to reconstruct the past as it was. It might be pleasing to imagine the scientific accuracy of reconstructed villages or The Real Trenches Experience or living museums – with all the correct artefacts and the correct costumes and language but its dangerously misleading. It, in its celebration of material detail, is no more accurate than Disney in its recreation of myth and nostalgia; both are equally valid and equally partial chunks of the past. But one is a lot more fun than the other.
In my work I’m interested in trying to find other ways of engaging with the past. Ways that acknowledge an awareness of my presence. Ways that don’t suggest accuracy or authenticity. In fact quite the opposite.
I don’t want to try and rebuild that place that is the past, I want to take a walk through its remains and I want the audience to come with me.
With my sometime collaborator Polly Webb-Wilson I’ve been making, on and off for a couple of years, a history project that uses the mechanisms of the reconstruction and the living museum to tell lies about the past – lies that hopefully show the preposterousness of the way facts can be put together to make stories into history.
At Battersea Arts Centre last year we took audiences on a guided tour of some of the little rooms upstairs and showed them where the character and plays of William Shakespeare, along with every document and piece of writing pertaining to him, had been invented in the 1920s by a team of brilliant young writers and poets working for the British Colonial Propaganda Bureau. We stood them in an empty room and asked them to imagine what it had been like. We played them a tape of an elderly woman remembering the fuzzy details of her time there all those years ago.
At The Arches in Glasgow we asked a studio audience to help us reconstruct one of the original film studios that used to be hidden under the streets of the city from an old newspaper column. We took a photograph of their efforts and after the interval we gave them a presentation on the original film studios that used to be hidden under the streets of the city based on our research of an old photograph we’d found of those studios.
The Imaginary
Increasingly I also find myself fascinated by the act of not being present in theatre.
Can theatre still happen if nobody is there to see it? Can it exist only in the imagination?
As I said at the start, I’m excited by performance as process not product – something that is happening, or rather, something that is happening to you. So why can’t that something that is happening to you be all in your head and still be meaningful.
One show that I look to for inspiration, that has enthralled me more than almost any other is Forced Entertainment’s Nights in This City – a show that happened on a coach driving through a city at night. And yet I’ve never actually had the chance to experience it.
I’ve followed its unsettling, disorientating journey through the streets of Sheffield in my head; played out its fractured relationship between the real city and the stories the audience are told of it so many times. This imaginary idea continues to fuel so much of what I do, forging itself a presence in the real world more powerful than many shows I’ve actually seen.
The next question has to be, then, can a theatre that exists only in our heads ever be shared; can it ever bring people together? Potentially. In his brilliant book, Moondust, Andrew Smith describes the Apollo space programme as the greatest piece of theatre the world has ever seen: a magnificent performance by 20 actors and thousands of backroom staff. Yet that performance was experienced by no one bar the performers. It didn’t exist in the grainy black and white footage, the radio broadcasts, the transcripts or in the endless news coverage. It existed most powerfully as an idea, a dream of travelling out into the emptiness of space and gazing back at the world. And for a brief time, that was an idea that the entire world shared in.
I’ve been lucky enough to be part of a fascinating conversation going on around these ideas of the imaginary and performance. Artists exploring how we can construct imaginary performances by creating fictional documents from performances that never happened.
Ant Hampton has created This Site is Yours by retelling through photographs and descriptions an audiences journey through a surreal and impossible show that never happened. The audience are shown where the show has just been, where it went to, the face of someone who might be an audience member or a performer, a view of the point at which even the performers realised they didn’t know where they were going.
From a performance made of fragments of the real world to one that re-imagines the real world as a performance. Tim Etchells of Forced Entertainment has created a series of Readymades in which he retells the everyday things happening in the city as if they were artworks submitted to the biennale currently being held in that city.
In both these pieces the live performance seems to disappear completely. It appears lost, only to reappear in unlikely places – just off the edge of a photograph, in an image that won’t dislodge itself from your head, in the view out of a car window on the way to the airport several months after you’ve read Tim’s text. Performance is testing its own limits and yours at the same time, like a child ducking underwater and holding her breath just long enough for you to get worried, before bursting up in another part of the pool. It’s exciting and unsettling and full of possibilities.

This is the text (and some slides) for a talk I am giving on Tuesday about what I do to a group of University Students in Brighton as part of a residency at Blast Theory. As I’ve done dauntingly little to justify the amount of time they are paying me for it’s heavy on the why on not on the what. As such it might be interesting. The last section is in part a copy and paste of an old Guardian article I wrote, but don’t tell anyone.

I suppose in making the things I’ve made I have followed the artists who I admire the most. Who I get the most excited by when I hear about their work. People like Tim Etchells, Janet Cardiff, Rotozaza, Gob Squad, Graeme Miller and Blast Theory.

Their work,  doesn’t exist in one form, or even in one medium. It is stage shows, video work, games, installations, audio walks, writing, lectures, happenings, blogs, curated events.

But that is not to say that it is disparate. In fact – the complete opposite. It often shows a mind or a group of people restlessly grappling with things, constantly turning over problems or ideas, taking them apart and putting them back together over and over again.

This is kind of how I try and see the stuff I do.

There are things that fascinate me, that obsess me, that I end up coming back to over and over again – and everything I do is in some way a response to those questions, those preoccupations.

So I figured the best thing I could do would be to tell you a bit about these things, with some examples of how I’ve tried to explore them.

Part 1: Participation

I am for an art that grows up not knowing it is art at all. (Claes Oldenburg)

A lot of the things I do are situated somewhere in the middle of an argument between form and content, or more specifically between participation and storytelling.

I think that the way we do things is as important as what we do.

We live in a time when we are bombarded by more information than anyone in the history of the world. Television news has given way to 24 hour news which has given way to news on demand and the internet. With a phone (especially this phone) I am always submerged in this ocean of information. We feed off it. We sustain ourselves on ever larger amounts. We are unrepentant, incorrigible junkies.

Last summer I was at Glastonbury when Michael Jackson died. Despite being in a tent in a field slick with mud lost in a dizzy trance of French noise pop, I knew about it almost the moment it happened. A wave of phones beeping across the entire site. News erupting all around us. The very next day I was standing at a bar when I noticed that the barman already had a t-shirt on that simply said ‘The Jackson Four’.

In a world like this the role of theatre and the arts in general is not (if it ever was) to educate us, or to cut out pieces of the world for inspection in some imagined other space – the closed off world of the gallery or the theatre. Phones go off anywhere.

For me, it should be about process. Not about what we’re looking at or reading. But how we choose to read the constant barrage of signs and information that make up our awareness of the world. How we choose to situate ourselves in that world.

I’m interested in how we do things.

I like to make situations in which people have to decide collectively how they are going to do things. Spaces in which they’re engagement with the world around them is tested, explored, played with. Opportunities for the audience (whether its one person or a room full of people) to become participants, co-creators. Where their reading of what is going on is foregrounded and can be shared and compared with the other people taking part.

And so the question I find myself running up against more than any other is how you give this space to the participants to make the work, whilst still providing a frame or a context or a story that is meaningful and interesting. That offers enough to respond to.

This mainly seems to involve a lot of dismantling of the predominant ways we tell stories and putting them back together again. Making stories that do not build through a linear what happens next but in other ways.

A quick example:

I created a game called Checkpoint for the Hide&Seek Festival at the South Bank Centre in which audience members had to smuggle a whole living room from one side a busy public building to another, past a team of border guards.

Each of those items was itself a story – a little fragment of the imagined life that this living room might have contained.  As it was smuggled each of these miniature stories took on a new life, some of great individual bravery, some of beautiful acts of collective participation, some of near misses, some of comic failures, some of quiet victories. Collectively the fragments of this living room put back together again at the other side made up an archive of the stories that had just played out over the last hour, a text of all the successes and failures, the highs and the lows.

And through the aesthetic of this piece, the context built for it – all authoritarian border guards, checkpoint Charlie allusions and Eastern Bloc kitsch – this story being collectively built by the participants took on a larger resonance. They negotiated their relationship to each other and the situation they were placed it, they trusted strangers, made acts of courage or sacrifice.

Part 2: Reconstruction

Thus while travelling in the territory of Ersilia, you come  upon the ruins of the abandoned cities, without the walls which do not last, without the bones of the dead which wind rolls away: spider-webs of intricate relationships seeking a form. (Italo Calvino, Invisible Cities)

I started off as a history student. History as a thing, has always fascinated me.

There’s something tantalising and sad about it. How close but unreachable it is.

One of my favourite films is Jurassic Park. Not only because it is almost the perfect Hollywood film but because it’s the ultimate historian’s fantasy. History succeeds in becoming a science. And as a science it can continue to progress, to perfect itself, to the point where history is realisable. Where in a laboratory we can put the past back together again and then see it living and breathing in front of us. Except of course as the film shows us it doesn’t work.  We have been blind to our presence, we ignore that we’ve created a world in which we don’t belong – and yet, as always, there is no other place for us to go. And so Samuel L. Jackson and a series of other minor characters end up being eaten.

Unless we want to avoid such circumstances we can’t forget that we will end up in the middle of whatever we try and make.

Because the past is always more than a series of material events and physical places and flesh and bones people that can be put back together again and observed, explored, studied and prodded.

Instead, I like to think of the past like a place.

A place does not exist as a physical thing. It is not a landscape. Sheffield is not the streets and buildings, or even the people that make up Sheffield. Or at least, it is not only those things.

It is also the relationships between people, the shared histories, the stories, the myths, the gossip, the longings, the memories, the false memories, people’s movements, their interactions.

A place is not something to be looked at, it is something to be lived in.

And so similarly we cannot hope to reconstruct the past as it was. It might be pleasing to imagine the scientific accuracy of reconstructed villages or The Real Trenches Experience or living museums – with all the correct artefacts and the correct costumes and language but its dangerously misleading. It, in its celebration of material detail, is no more accurate than Disney in its recreation of myth and nostalgia; both are equally valid and equally partial chunks of the past. But one is a lot more fun than the other.

In my work I’m interested in trying to find other ways of engaging with the past. Ways that acknowledge an awareness of my presence. Ways that don’t suggest accuracy or authenticity. In fact quite the opposite.

I don’t want to try and rebuild that place that is the past, I want to take a walk through its remains and I want the audience to come with me.

With my sometime collaborator Polly Webb-Wilson I’ve been making, on and off for a couple of years, a history project that uses the mechanisms of the reconstruction and the living museum to tell lies about the past – lies that hopefully show the preposterousness of the way facts can be put together to make stories into history.

At Battersea Arts Centre last year we took audiences on a guided tour of some of the little rooms upstairs and showed them where the character and plays of William Shakespeare, along with every document and piece of writing pertaining to him, had been invented in the 1920s by a team of brilliant young writers and poets working for the British Colonial Propaganda Bureau. We stood them in an empty room and asked them to imagine what it had been like. We played them a tape of an elderly woman remembering the fuzzy details of her time there all those years ago.

At The Arches in Glasgow we asked a studio audience to help us reconstruct one of the original film studios that used to be hidden under the streets of the city from an old newspaper column. We took a photograph of their efforts and after the interval we gave them a presentation on the original film studios that used to be hidden under the streets of the city based on our research of an old photograph we’d found of those studios.

Part 3: The Imaginary

What’s that quote of Baron Munchausen that Terry Gilliam uses in his film? OUT OF LYING TO THE TRUTH. That could very well be our strategy here. (Tim Etchells)

Increasingly I also find myself fascinated by the act of not being present in theatre.

Can theatre still happen if nobody is there to see it? Can it exist only in the imagination?

As I said at the start, I’m excited by performance as process not product – something that is happening, or rather, something that is happening to you. So why can’t that something that is happening to you be all in your head and still be meaningful.

One show that I look to for inspiration, that has enthralled me more than almost any other is Forced Entertainment’s Nights in This City – a show that happened on a coach driving through a city at night. And yet I’ve never actually had the chance to experience it.

I’ve followed its unsettling, disorientating journey through the streets of Sheffield in my head; played out its fractured relationship between the real city and the stories the audience are told of it so many times. This imaginary idea continues to fuel so much of what I do, forging itself a presence in the real world more powerful than many shows I’ve actually seen.

The next question has to be, then, can a theatre that exists only in our heads ever be shared; can it ever bring people together? Potentially. In his brilliant book, Moondust, Andrew Smith describes the Apollo space programme as the greatest piece of theatre the world has ever seen: a magnificent performance by 20 actors and thousands of backroom staff. Yet that performance was experienced by no one bar the performers. It didn’t exist in the grainy black and white footage, the radio broadcasts, the transcripts or in the endless news coverage. It existed most powerfully as an idea, a dream of travelling out into the emptiness of space and gazing back at the world. And for a brief time, that was an idea that the entire world shared in.

I’ve been lucky enough to be part of a fascinating conversation going on around these ideas of the imaginary and performance. Artists exploring how we can construct imaginary performances by creating fictional documents from performances that never happened.

Ant Hampton and Britt Hatzius have created This Site Could be Yours, taking photographs and recycling them as archival images from a series of surreal and impossible show that never happened. The viewer sees where the show has just been, where it went to, the face of someone who might be an audience member or a performer, a view of the point at which even the performers realised they didn’t know where they were going.

From a performance made of fragments of the real world to one that re-imagines the real world as a performance. Tim Etchells of Forced Entertainment has created a series of Readymades in which he retells the everyday things happening in the city as if they were artworks submitted to the biennale currently being held in that city.

For Istanbul Bienale this year my project will take place beside the sunlit and heavily jammed highway leading to Ataturk airport. There, in the shade of a large traffic sign, seated as some other men might seat themselves in the shade of a tree, five men will crouch to eat their lunch, fingers passing food on the grass beneath the sign, their bodies a the same time shaded, framed and contained by the lopsided rectangle of its shadow. (Tim Etchells, Istanbul Readymade)

In both these pieces the live performance seems to disappear completely. It appears lost, only to reappear in unlikely places – just off the edge of a photograph, in an image that won’t dislodge itself from your head, in the view out of a car window on the way to the airport several months after you’ve read Tim’s text. Performance is testing its own limits and yours at the same time, like a child ducking underwater and holding her breath just long enough for you to get worried, before bursting up in another part of the pool. It’s exciting and unsettling and full of possibilities.

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Three Things

October 20, 2009 · Leave a Comment

Part 1: A list of Car Manufacturer Brand Slogans

Start Something.
Break Through.
Like Nothing Else.
Like Always. Like Never Before.
Unlike Any Other.
The Power of Dreams.
It Must Be Love.
Driven by Passion.
Power for your Control.
Driven by what’s Inside.
Feel the difference.
Accelerating the future.
Sheer Driving Pleasure.
Born to Perform.
The Drive of Your Life.
Get the Feeling.
I Love What You Do For Me.
Go Beyond.
We are driving experience.
Prepare to Want One.
Drive = Love.
The Passionate Pursuit of Perfection.

Part 2: Toxic – Britney Spears

There’s no escape
I can’t wait
I need a hit
Baby, give me it
You’re dangerous
I’m lovin’ it

Too high
Can’t come down
Losing my head
Spinning ‘round and ‘round
Do you feel me now

With a taste of your lips
I’m on a ride
Your toxic, I’m slipping under.

Part 3: Futurist Manifesto

We drove on, crushing beneath our burning wheels, like shirt-collars under the iron, the watch dogs on the steps of the houses.

Death, tamed, went in front of me at each corner offering me his hand nicely, and sometimes lay on the ground with a noise of creaking jaws giving me velvet glances from the bottom of puddles.

`Let us leave good sense behind like a hideous husk and let us hurl ourselves, like fruit spiced with pride, into the immense mouth and breast of the world! Let us feed the unknown, not from despair, but simply to enrich the unfathomable reservoirs of the Absurd!’

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Two Companies

October 19, 2009 · Leave a Comment

Part 1

We start in the north. A big river and a railroad.

Detroit is fed by the trains and boats that it will render antiquated. It is thanks to them that industry arrives in the city. Henry Ford found investors for his new motor company from amongst the new industrial magnets scattered along the river.

Ford had already accidentally founded Cadillac by the time he created the company that bears his name. He’d worked for Thomas Edison. He’d set a new land speed record.

Ford wanted to make affordable cars. He wanted everyone to be able to drive a Ford. He wanted everyone to drive a Ford. In order for that to be possible they needed to be cheaper to make, which meant they needed to be quicker to make and easier to make. And so Ford reapplied the engineering strategies he had used to conceive his car to the mechanism for building it.

The assembly line. The logic of machine-building translated from product to process. Ford is building a machine for making machines. People become components.

But well-paid components, earning what today would amount to over a $100 a day. A Ford Employee can become a Ford Customer with only four months wages.

Another elegant machine. By 1925 there are Ford plants in Canada, England, France, Denmark, Germany, Argentina, South Africa and Australia. Ford creates the first franchise dealerships, to sell not only his cars but the idea of owning a car. He creates driver’s clubs to encourage people to discover everything their cars a capable of. Now Ford is engineering consumption, manufacturing his own indispensability to modern living.

Part 2

Thirty years later on the other side of the country, in a state designed around the lifestyle engineered by Ford, the first McDonald’s restaurant is a popular stopping point for teenagers and their cars just off Route 66.

Owners Dick and Mac McDonald note that their restaurant’s most successful (and profitable) single item is easily the hamburger. Like Ford they re-build their process into an assembly line, selling only Hamburgers, French Fries and Milkshakes. Like Ford, the allure is not what you are buying but the way in which you are buying it – cheaper, faster, more efficient. It is an enormous success.

They too quickly  acknowledge the next step – that once you are manufacturing and selling the means of consumption as much as what is being consumed, then you can also manufacture and sell that consumption as a lifestyle. You are not making hamburgers, you are making people who eat Hamburgers.

Within ten years there are over 100 McDonald’s franchises and billboard advertisements targeting hungry drivers.

Two years later the company starts advertising in Life magazine.

Part 3

Let’s hear it for those that didn’t make it:

Let’s hear it for Tractmobile!
For Trimoto!
For Stout Scarab!
For Stoddard-Dayton!
For Sultran!
For Mackle-Thompson!
For MacDonald!
For Marion Flyer!
For Heine-Velox!
For Haynes-Apperson!
For Coats Steam Car!
For Colonial Six!
For Wizard Junior!
For Willys-Overland!
Let’s hear it for Peabody and Pawtucket, for American Steamer, American Tri-Car, American Underslung, American Napier, American Juvenile Electric, American Chocolate, American De Dion, American Motors, American Waltham!
Let’s hear it for American!

Let’s hear it for Henry H. Bliss!

For Donald Turnupseed!

For Roland Ratzenburger!

One last time for all of them. God bless them, every one!

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Moveyhouse

May 6, 2009 · 1 Comment

A couple of weeks ago as part of Hide + Seek’s Sandpit at the ICA was going to attempt to recreate Claes Oldenburg’s 1965 happening Moveyhouse, a sculpture in light, time and space for the cinemateque at the 41st Street Theatre.

As it turned out, the ICA would not allow us to use the cinema to do this.

Apparently they were busy showing ‘films’ or something.

So instead of recreating Moveyhouse in the ICA cinema, we decided to recreate the ICA cinema in the studio. Sitting inside the cinema, watching the Chilean film Tony Manero, were four people with mobile phones. They texted back descriptions of everything happening around them, some of which were then projected on to a screen in the studio for the audience to recreate.

Here is a list of the text messages that I received from inside the cinema.

It’s started. I am sitting next to my friend Clare. Very random…
Just sat down. Couple whispering.
People walking in late are quite annoying. Fortunately I am one of them.
Everyone is talking in Spanish and I can’t read the subtitles cos I am texting
Oh right, his name’s Jose is it? Pretentious cunt, why isn’t his name the same as my name?
Who is Carlos?
The cinema is a bit cunting reverential
Someone coughed but managed to do it quietly about 6 rows back.
Shit’s Tony. Everyone laughs.
Unsurprisingly hard to text and read subtitles.
Someone is running
Clever man is adjusting hair
Nudity
Really gay dancing
You know, I have no idea if this is sending. Anger if not. Beegees.
Subtitle
The people in the front are kissing passionately with tongues and all.
There are about 200 seats in this auditorium but less than 30 people. I guess everyone else is watching that Paul Rudd film.
Andy you cunt, text back if this is reaching you. Cunt.
Just got told to stop texting by security
Does he not know Oldenburg?
Whimsy. Oh hold on, he just beat his mum to death. LOL.
Guy next to me is writing “Andy you cunt” in a text. Why won’t he just watch the film?
No response from the audience to the main character beating an old lady (his gran?) to death. Or to her saying Pinochet had blue eyes a bit earlier.
Hello. It’s Tony Manero dancing.
Hot lesbian action.
This film is only in cunting Spanish. Racist cunts.
Guy next to me still texting. Fucking twat.
Still clever man adjusts hair again.
Child Molestation
The main character, who looks a lot like Al Pacino, falling over in a dance routine illicits minor laughter.
Everyone has their chin resting on their hand
Jazz hands!
Oh right, this is ‘Argentina’? And they’re doing the Argentina dance?
Nudity
A guy three rows back has rested his leg on the empty chair in front of him.
Grease is the word
John Terry sent off
Sexy mother daughter rivalry
Sweaty man next to me went out to the toilet and is now on my right rather than my left. He smells a bit.
There’s an elephant in the room
Violence!
Clever man is catching nits
The burnin?g of film? Will it be violent or sexy?
Rustling. Then everyone winces.
Angry breath two rows back.
He’s eating cat food. A cough.
Everyone snogs the person to the left
A situation at a lumbermill
Man distracts dogs WITH BONES!
Man appears to have genuine sex with dancefloor
Slumped focus
People looking at the screen. That’s mainly what’s happening. (Not exactly a ‘happening’, eh Andy?).
ibid
ibid
Security man gone
ibid
ibid
if you’d like to know what’s happening in the film, some impotent idiot obsessed with John Travolta in Saturday Night Fever is trying to build a glass dance floor to recreate the dance scene from said film and occasionally beating old people to death. LOL.
Everyone shifts. That was intense.
Woo! Someone towards the back coughed. It was a double choke – clearing the throat type deal. Shortly followed by A SECOND COUGH! Similar to first. I’m now outside cos we been chucked out.

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Where does a performance exist?

April 10, 2009 · 1 Comment

I’ve been thinking about where a performance exists. 

There is an orthodoxy that suggests that performance exists solely in the moment of performance. That is, it is defined by its ephemerality. It’s disappearance. Performance is that which is happening now and anything else is by its very nature not the performance. It is documentation. Archive. Souvenir. 

In this way we define performance as an act that is continually in the process of disappearing. It is slipping away with all the inevitability of Benjamin’s Angel of History, propelled forwards through time against its will. Unable to keep hold of anything.

But what if we think of things differently? What if we think of a performance as not located anywhere specific, but dispersed. Like a place. 

Like a place, a performance is not a physical thing. It is a network of exchanges and relationships, of shared histories and memories. It is material traces and myths. 

What we think we remember, or even what we’ve been told about a performance is as much a part of that performance as any physical act that might have once taken place. The documentation of a performance (the scripts, the photographs, the video) do not just exist as referents to the past event, they are a part of that event. They perform too. They can perform the disappearance of an event (they can say ‘look at us, we’re all that’s left’) or they can perform the events continuing presence  - like the photography of Hugo Glendenning.

Performance continues to persist as all the traces of this place that we can find. We cannot hope to reconstruct it in its entirety in the same way that we cannot reconstruct the village we grew up in. Even if the houses were remade and the fields and artificial weather spilled over the village in exact replication of the summer of 1987, it is not the same without the shared knowledge of that place, and the shared ignorance of everything that will come later. 

Instead perhaps then, like a place, we might see performance as something to cross. Something to explore and peruse. Something to move through.

Perhaps we might see reconstruction as a process rather than an aim. It is a journey we undertake, foregrounding our act of walking. It is us moving through this performance – exploring the dispersed moments and relationships and documents that constitute the performance and reconfiguring around ourselves. 

Our reconstruction is the story of our movement around the place of performance – not a reconstruction of the place itself.

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A Story

March 31, 2009 · Leave a Comment

When the money ran out they realised they were in trouble, and they started making plans.

While protests were still polite they began moving, women and children and expensive dogs disappearing in the middle of the night in Range Rovers packed with tinned food and batteries. Out of Office Auto Replies spread like forest fires through offices abandoned, cups still stuck by rings of stale coffee to untidied desks.

By the time hungry protestors were breaking glass doors and spreading out across marble-floored lobbies, the City was empty. When they eventually swarmed into Westminster it was a ghost town.

They had known from the start where they would go. When it came to it they would be ready.

They were smart. They knew not to flee to country houses with simple floor plans and accesible windows. They stayed away from cramped castles and suicidal high rise apartments. They didn´t dig or climb or float away.

Instead they sought refuge in the great cultural institutions they knew so well. The elaborately designed theatres and cultural centres and art galleries, impenetrable and unheard of, dizzying illusions of glass and plastic in unfrequented corners of regenerated towns. This is where they would make their stand. They barricaded the doors with moveable walls, found themselves space in side galleries and hospitality suites. They burnt coffee table books to keep warm. They installed look-outs on viewing galleries. And they waited.

No one ever came.

Babies grew into children, fighting with pedigree dogs for food. Out of habit they stuck mainly to the edges, scampering rarely and quickly across the vast white gallery floors. The soft pitter patter of their feet echoing through otherwise silent rooms, accompanied very occasionally by the dying moan of a video installation slowly grinding to a definite, final halt.

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